Factions

There are three main factions in the game.

Outcast Pact
Once extradited by what was considered to be the “higher” class beings in the Elven Allegiance, they took their supposedly demeaning label “Outcasts” and decided to wear it like a badge of honor, and took a blood pact to forever bind them to fight alongside each other, hence The Outcast Pact erupted into existence. The Orcs, Wolfmen and Salamanders finally decided they would not withstand the mockery and distaste towards their existence. The Orcs forged their crude but effective weapons, the Wolfmen scouted into enemy territory, the Salamanders  mined for resources deep in volcanos and they equipped themselves well for the war against The Elven Allegiance.

The Elven Allegiance
With the forces of darkness and The Outcast Pact closing in on their main cities, the races in the allegiance panic and all take precautionary measures to protect their own people, disregarding the bond of the once great allegiance. Many of the human cities are completely destroyed as the High King did not want to sacrifice the much needed men defending them, the dwarves retreated into their huge mountainside and locked themselves away from the outside world and the Elves  seem to be the only thing standing between the faction being completely overrun, but they know their forces are wearing thin. The only hope for the faction to survive is to combine forces once again and drive back the invaders.

The Whiteguard Covenant
Unknown to those of the other races at first, a third faction existed, The Whiteguard Covenant. Those of the race shrouded in mystery coming out of long hibernation of the frozen northlands were awoken by the presence of darkness moving closer into their territory. The other two factions had deemed the frozen north unlivable, but for the Polyorphs, Thithelians and the Valkyries  living conditions were perfect. After thousands of years of Icy isolation they are back not only to stop the dark forces, but to conquer what was once rightfully theirs.